It is also able to open DNA scanners as well. Maynard's Office as one of the random locations but occurs if the note from its containment chamber is not present. SCP-005 is only obtainable through SCP-914 by putting an Omni Key Card, a severed hand and SCP-173's hands in the intake booth and setting it to "Very Fine"(?). However, in the latest version, this was removed so the key cannot be obtain in this case. If any of these two locations neither have SCP-005 but a note found in SCP-005's Containment Chamber, the key is located in Dr. In every new game the player starts, SCP-005 is randomly located to any of the two (formerly three) rooms: its own chamber and SCP-409's Containment Chamber. When used, SCP-005 behaves like any other key cards with an exception of being able to open key pad doors. The player does not need a key card in order to enter its room.
SCP-005 can be found in its own containment chamber. The origin of this ability has yet to be determined.
SCP-005 seems to have the unique ability to open any and all forms of lock (See Appendix A), be they mechanical or digital, with relative ease. The key was discovered when a civilian used it to infiltrate a high security facility. In appearance, SCP-005 resembles an ornate key, displaying the characteristics of a typical mass produced key used in the 1920s.